Shadowrun: Projectile Diversification
The year is 2075, and if you want to survive this world, you need to figure out what you are willing to pay. Megacorporations call the shots here, making most of the common citizens dance to their tune—or crushing them underfoot if they dare interfere with the pursuit of ever-expanding profit. Most people don’t have the will to fight back, but there are some people called shadowrunners who stand as the last spark of independence.
Standing up to the mightiest powers in the world isn’t easy, but they are not defenseless. The world is both Awakened, filled with renewed magic, and wired. Cyber- and bioware implants make a body better-than-flesh, while the wireless Matrix enhances perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor’s edge apart. You may trade a piece of your soul to gain bleeding-edge gear, or you may learn how to bend and twist magic that threatens to overwhelm you. Whatever you do, do it fast, because it’s a dangerous world. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. And of course the monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line. But this is where you come in. They may not like you, they may want to crush you, but they need you and your skills. You may be a lethal street samurai or well-connected info broker, a spell-slinging mage or code-cracking decker; no matter what, you’re good at what you do. Good enough, hopefully, to get the job done and stay alive.